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Sea Angel - Lighting & VFX - Deep Sea

There is the Part 5 of my Final student project - Sea Angel

For my final student project, developed in Unreal Engine 5, I was responsible for the lighting and VFX. This work required balancing both technical and narrative constraints to achieve a cohesive visual result. I designed lighting setups that enhanced mood, guided the viewer’s attention, and supported the storytelling. Throughout the project, I identified and solved various challenges related to performance, readability, and artistic direction, allowing me to deliver a polished and intentional lighting pass.

DeepSea - View 1

DeepSea - View 1

DeepSea - View 2

DeepSea - View 2

DeepSea - View 3

DeepSea - View 3

DeepSea - View 4

DeepSea - View 4

DeepSea - View 5

DeepSea - View 5

DeepSea - In Editor View